The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit Dice. A typical vampire. Element(s) universal; Type form infusion; Level 2; Burn 2 Prerequisites kinetic blade Associated Blasts any Saving Throw none. Undead Resistance; Gain +2 v Mind-Affecting Effects & Disease. Price +3,000 gp; Aura moderate transmutation; CL 7th; Weight —. Weapons with the toxic special ability reinforce the effects of applied poisons. Price: +2 bonus. DESCRIPTION. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. Act 3, Random road encounter (you. Chess Pwn. 4 Firearms cannot have this special ability. However, in emulation of the vampire’s Blood Drain ability, whenever The Drinker inflicts Constitution damage on an opponent its wielder gains 5 temporary hit points. Duration: 1 round/level. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Description. Large weapons don't get increased weapon dice in second edition. Activation: —. Pathfinder is not designed to work like this. This object must be a mundane item whose size and shape is. DESCRIPTION. Organization solitary, pair, or gang (3–6) Treasure incidental. Unarmed Strike (Vampire Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft. Oct 26, 2020 @ 1:24pm. Pathfinder: CRPG - Kingmaker & WotR. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Really, the old 'running water' thing is a holdover from the mytholocial origins of the vampire, and in the context of D&D really. Range touch; Targets 1 living creature. Fauchard has Rushlight, and Longsword has Radiance (remember, you can 2H Longswords). This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. Powerful Throw (Combat) You can leverage your great strength to control the flight of your thrown weapons. Hey guys, I've got a question regarding weapon enhancement, I hope you guys can clear it up for me :) I'm playing a lvl 6 fighter, with a double…Mythic Vampiric Touch. Returning. DESCRIPTION. The fire does not harm the wielder. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. In addition, any morale bonus on saves. View Cart; Help; Pathfinder . A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). Bloodthirst is a magic Greatclub in Pathfinder: Kingmaker. ago • Edited 9 yr. Silvered weapons are special weapons that have been coated in a layer of silver. Undead Slayer +1 weapon damage vs. This special ability can be placed only on ranged weapons or ammunition. length of standard chain. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. DESCRIPTION. The item can be equipped by any non-Good, not just Evil. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. Full caster level progression. Environment temperate or warm swamps or underground. Shocking grasp, vampiric touch, etc use melee touch. The wielder of a leveraging weapon gains a bonus equal to the weapon’s enhancement bonus to her Combat Maneuver Defense against bull rush, drag, reposition, and trip combat maneuvers. A creature is immune to its own breath weapon unless otherwise. Usage held in 2 hands; Bulk 2. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Help on creating a vampire-like class/character. Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attack. Craft Magic Arms and Armor; Special creator must be. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). The leveraging weapon’s enhancement bonus is doubled when applied to combat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. A Disruption weapon of any type could be useful but it sounds like the vampire-lich is definitely going to make a DC 14 Will save every single time. Instantly save yourself from a fall. (Misty Escape) Shapechanger. Vampiric, Greater Source Horror Adventures pg. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater. Base Weapon Scythe. Reduce HP by the amount listed on the table. Other school categories include Abjuration Spells , Conjuration Spells , Illusion Spells , Divination Spells , Enchantment Spells , Evocation Spells , Transmutation Spells and Necromancy Spells. Range 0 ft. Both can be rolled for BE+X, or Living Bane+X. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. You have a +2 bonus to attack and damage rolls with this magic. Hello everybody! I bring to you all the Sanguine Armory, which contains 19 new vampiric magic items that can be used by enemy vampires themselves or by your players! With the addition of the four hemomantic tattoos, a lot of these magic items are either cursed, play around with Vampiric Magic, or are designed to specifically help out or be used. Nobody knew where they came from. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. Compulsions Vampires are creatures of strange and unknowable compulsions. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. This name generator will give you 10 names fit for all kinds of swords, ranging from short- and longswords, to claymores, broadswords, scimitars and more. The creature can speak in a hissing voice. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). This effect stacks. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). The acid does not harm the wielder. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as. the Ruin quarterstaff or other similar weapons) Vampiric Blade. CONSTRUCTION REQUIREMENTS. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. Weird. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. It protects against harm and inflict, but Vampiric Touch is like a undefined type. The goal was to produce a guide that helped everyone, from new player to veteran, to make. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's rules. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. You draw in the blood and life force of other creatures through your outstretched arms. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Svetocher: Too situational, and the effect is too minor. Sneaky. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. DESCRIPTION. Casts Vampiric. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. The frightening power of vampires is offset by their vulnerabilities. Source Bestiary pg. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. Pharasma diety, Positive energy. Your call on which is better. Poison doses are typically kept in a vial or some other type of safe and secure container. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). These include all light plates, pelts and chain armor available for characters to equip. Non- humanoid vampiric creatures likely have unusual “coffins” that befit their nature. This infusion lasts for a number of rounds equal to your Constitution modifier or until you use it again. Vampire that uses Claws, Bites, casts magic and is quite nasty when it comes to DPS. DESCRIPTION. Full caster level progression. Dogtooth tengu can get versatile slashing and deadly d8 on its bites. The Burn cost is really high, so be sure to use Gather Power to reduce it. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. 5 Ruleset of Dungeons and Dragons. Craft Magic Arms and Armor; Spells dimensional. This energy deals an extra 2d6 points of damage to the opponent and. Vampires are undead creatures that feed on the blood of the living. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Pathfinder (1E): World of Vampire Hunter D. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. . PacificPrice +1 bonus; Aura moderate evocation; CL 10th; Weight —. Basic Vrykolakas Abilities If the base creature becoming a vrykolakas has any abilities that specifically come from it being a living creature, it loses them. Re: 3. Automaton Core (Ex) All automatons are powered by a planar core infused with life energy. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. If the attack misses, you are still holding the charge. A new owner gains no healing from a vampiric weapon until she owns it for 24. Description. Their above-average Wisdom gives them some ability to assess targets, but it doesn’t extend far beyond picking on the already weakened and shying. Once per day, a growing weapon is able to grow by one size category, dealing damage as appropriate for its new size and allowing its wielder to affect creatures one size larger than normal with combat maneuvers limited by size. Silversmith: At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's. The acid does not harm the wielder. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). Alternative: Graveknight. When you make a successful attack. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. Proficiencies: Heavy armor, shields, and martial weapons. Gnome Flickmace. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Please feel free to leave thoughts on it. Shocking fist 9: ???? 12: Second Slam At 13th level can poison vampiric touch full attack +13/+7/+2/+8(slam) with 7 points of power attack and 13 points of shocking fist damage to yourself to do 1d4 (slam damage)+14(power attack)+10d6(vamp. Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Vampire Lore: Trained in two good skills and Vampire Lore. Valdruc. Misty Escape. gg. you CAN do Magus enchantments if. It always gives off light as a torch (20-foot radius). to 5:00 p. A wielder can be attuned to only one vampiric or greater. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. This makes them incredibly effective against creatures that are immune to other weapon types. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. to speed this round. So, I decided after a couple runs of being a spellcaster, I'd try a melee. These PE points are in addition to the psychic. 6 Only thrown ranged weapons can have this special ability. A wielder can be attuned to only one vampiric or greater. DESCRIPTION. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is. Price +7,500 gp; Aura moderate transmutation; CL 10th. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. m. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. Straveika: The bonus is too small and too situational. (I have not tried negative yet) 2 domans, healing+Death. Welcome to the Frontier. nor is it negative energy or energy drain. If an ability can be used only a small number of times (such as a dragon's Breath Weapon), increase the damage by 2 instead. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Vampiric Infusion (Su): Healing in combat without cutting into your action economy is really nice. Any hit points above the wielder's maximum are treated as temporary hit. Bleeding creatures take the bleed damage at the start of their turns. With Vampiric Touch and Spiritual Weapon going I can output damage, my concentration is pretty solid thanks to con proficiency and the little scraps of healing let me hold my ground. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Target: One weapon you hold. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). its huge. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. 5, and "ray" is the only spellcaster-related choice specified as being available for Weapon Focus in this game (which doesn't even incorporate all ranged touch spells), which means some GMs may not allow it. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. Vital Strike. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. 5 or Pathfinder. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. You will have to look up the Target part to know what attack you're using for that spell. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Detect undead at will. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Grippli can do persistent poison damage on unarmed strikes with envenomed edge. Lich spellbook also gives you mage armor so you can so the Archmage Armor shenanigans and still use shield spell. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. This special ability can only be placed on melee weapons. Any creature that strikes you with its body or a. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. However, I can't find the technique feats list online anywhere. customer. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. Grayflame. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. . e. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. Save DCs are. Warrior Priest. 111. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. Damien seeks nothing less than the eradication of all vampirekind. DESCRIPTION. Sign In; Cart . This year I was thinking about making a vampire style character. Pathfinder: Wrath of the Righteous - Enhanced Edition. (Last Version:2. So how about: vampirism +2 enhancement bonus cost Converts damage done to victims into health points. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. However, we will never forget where the story of our studio began. The whip is treated as a melee weapon with 15. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. A shadowshooting weapon never needs to be reloaded; after a shot is fired, this smoke immediately coalesces into the ammunition. If its wielder is fatigued, the weapon removes the fatigue. And, you can always default to the ECB. When the wielder strikes a creature that is frightened, shaken, or panicked with a cruel weapon, that creature becomes sickened for 1 round. haven't completely decided yet) - Uses heavy armor (I know that it's mechanically better to be naked and use mage armor. From here, a level 20 fighter with 24 strength, a +6 belt, legendary proportions, weapon training +4, greater weapon focus, and a +5 weapon. Vampiric Blade. This special ability can only be placed on melee weapons. DESCRIPTION. The effect remains until another command is given. Help with melee Dhampir build for WotR. Holy Water - Although expensive at 25 gp per vial, holy water is a useful tool, and every vampire hunter should try to pack at least a small amount. Anvengen's Edge wishes it was the weapon you want, but it's not. The world has been destroyed, ruined, and reborn over and over again. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. Vampiric. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if she has 5 or more ranks in a. maybe even skill focus. Bleeding. Weapon Group close. Gear for the best Vampiric Lich Shifter build. In addition to obscuring sight in the same way as fog cloud, the fog deals 2 points of Constitution drain and sickens creatures within it each round on your turn, starting when you cast the spell. DESCRIPTION. DESCRIPTION. A tabletop role-playing game community for everything related to Pathfinder Second Edition. The vampire takes 20 radiant damage when it starts its turn in sunlight. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. 5 Ruleset of Dungeons and Dragons. Vampiric Touch isn't a death effect. Most vampires were once humanoids, fey, or monstrous humanoids. 1. This is called a critical specialization effect. A vampiric creature consumes the blood of the living for sustenance. Voice of the Night: Situational. Death Necromancy Negative. This decision must be made as a free action whenever a. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Whenever the wielder unequips this weapon, it casts finger of death on them. A courageous weapon fortifies the wielder’s courage and morale in battle. This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. (The spell must have a casting time of 1 standard action. This is a 10 ft. Lair. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. Price +2 bonus Aura moderate necromancy; CL 8th. Price 3,000 gp. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Blade Rush. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Any living opponent struck by a vampiric weapon must make a Fortitude save (DC 16) or lose an additional 1d4 hit points, which are immediately added to the wielder's current hit point total. (If the base creature is not terrestrial, this power might summon other creatures of similar power. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). A +2 equivalent has to be better than a +2 to hit and a +2 damage. . A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). Bleeding creatures take the bleed damage at the start of their turns. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. (Religion), Perception, Stealth, Use Magic Device Weapon and Armor proficiencies: Vampires are proficient with Vampiric Weapons & Armor. A heartseeker weapon is drawn unerringly toward beating hearts. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Emerging from the shadows of the Old World, the vampires came. Most vampires were once humanoids, fey, or monstrous humanoids. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the. A creature damaged by a phase locking weapon is affected as though by the dimensional anchor spell for 1 round. Also, unlike a standard vampire, a mythic vampire should not be utterly destroyed on the second round of. An unholy weapon is imbued with unholy power. "At 2nd level, whenever a magus casts a spell with a range of “touch. So im the forever DM of my group for the last 8 years. High saving throws for Fortitude and Will, low saving throws for Reflex. Join us on for more discussion on discord. So, I usually run a spellcaster of sorts in any game I play. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. If you want to mimic a Monk, the Ascetic Mystery has several options for that. Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. 111. What I would use would be a weapon enchantment that lets you use vampiric touch at will, cost you a butt load, but if that's what you want the only way to get it is to pay more :D and have a mage on staff :p. DESCRIPTION. Vampiric Call: The vampire huntsmen summons base beasts of the night—bats,. Amazing with Infuse Wind, which you can then replace with Infuse Blood when you get it. It deals an extra 2d6 points of damage against all creatures of evil alignment. Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber . Coordinated Defense. Vampiric Shadow Shield. Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. Hey all, super excited (and completely lost) about building a melee dps dhampir. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. selective channel. Anyway, while digging through a friends games I stumbled across the old Vampire - The Masquerade Computer RPG. Eventually, a Ghost Touch weapon for use against incorporeal foes will be helpful, and Bane (Undead) is also a good option. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. Melee: claws +12 to hit, agile, damage 1d8+6. is for melee touch attacks like vampiric touch. Display Material and visual. Profession soldier I seen uses in adventures as a check. starstone. Area 30-foot cone. using that with. 1 Vampiric touch for 72 dmg 1 Vampiric touch for 72 dmg Its worth losing 1 bite for that. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. You do need immunity to negative. m.